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released this
2026-07-27 21:18:54 +00:00 | 0 commits to main since this releaseTHIRD PUBLIC RELEASE 0.4.1 — EARLY DEVELOPMENT PREVIEW
Strata replaces Vintage Story's initial terrain-height generation with an infinite, deterministic
three-stage terrain-diffusion model while retaining the game's downstream caves, rock strata, ores,
soil, vegetation, structures, and other world-generation passes. This release rolls up the terrain
styles, mountain shaping, regional rivers, and climate corrections developed since public 0.3.0.HIGHLIGHTS
- Infinite model-generated continents, mountain systems, valleys, coastlines, and plains without a
repeating fixed heightmap. - Vintage Story's latitude-, world-setting-, and local-noise-driven temperature remains
authoritative. In realistic-climate worlds, the same latitude gradient also conditions the
model, ranging from the game's 30 C equatorial annual mean to -20 C at the poles. - The terrain-diffusion model supplies precipitation, retaining precipitation-aware terrain and
experimental river drainage without flattening the world's temperature gradient. - Realistic, fantasy, and extreme terrain styles, with terrain-aware plains smoothing, summit
compression near the world ceiling, and optional exposed rock on prominent mountain slopes. - Large deterministic heightmap tiles cached in memory and optionally on disk. Climate, terrain
style, smoothing, and river settings are included in the cache identity. - Optional experimental Rivers V4 with regional ocean-connected drainage, descending water
surfaces, slope-aware meanders, tributaries, gravel banks, entity currents, and optional
client-side directional animation. Rivers are disabled by default. - Universal server-side package. Clients do not need Strata unless they want the optional river
animation. - DirectML acceleration on Windows x64, with CPU runtimes for Windows Arm64, Linux x64/Arm64, and
Apple Silicon. CUDA and CPU package variants are also produced by the Forgejo build workflow. - Runtime diagnostics through /strata stats, including cache, pipeline, hydrology, inference, and
fallback counters. - Built and verified against Vintage Story 1.22.5 with .NET 10.
IMPORTANT
This is an early preview intended primarily for new test worlds. Back up important saves before
installing it. Generation and cache formats may change in future releases.Climate corrections apply when a map region is generated. Existing regions already saved with a
development build's older climate map are not rewritten; use a new world or explore previously
ungenerated regions when testing the latitude gradient.Experimental rivers remain disabled by default. Set "ExperimentalRivers": true before creating or
exploring a world to enable them. Existing chunks are never recarved.DOWNLOAD
Download Strata-0.4.1-universal-directml.zip and place it directly in the Vintage Story Mods
folder. Do not unpack it. Dedicated-server players only need the client copy if they want
directional river animation.The optional Strata-0.4.1-universal-accelerated.zip uses CUDA on Windows/Linux x64 and CPU
elsewhere. It requires a compatible NVIDIA GPU plus separately installed CUDA 13 and cuDNN 9
runtime libraries; most Windows players should use the smaller DirectML package.The approximately 2.3 GB official FP32 model set downloads separately on first uncached generation:
https://huggingface.co/xandergos/terrain-diffusion-30m-onnxDirectML ZIP size: 36,366,053 bytes
DirectML ZIP SHA-256: 8a799df1159b0df279762477f3440a17e30b3b4f15f362d48b0a61c2217f7c4cCUDA ZIP size: 451,900,949 bytes
CUDA ZIP SHA-256: 8d62eddf9c3875766175e2799b2e0262cf7c5bbf96ceaeda9832d6dcae7caa14The model download is pinned and SHA-256 verified.
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- Infinite model-generated continents, mountain systems, valleys, coastlines, and plains without a