• v0.4.1 6a94511790

    Strata 0.4.1 - Third Public Release
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    Flexhd released this 2026-07-27 21:18:54 +00:00 | 0 commits to main since this release

    THIRD PUBLIC RELEASE 0.4.1 — EARLY DEVELOPMENT PREVIEW

    Strata replaces Vintage Story's initial terrain-height generation with an infinite, deterministic
    three-stage terrain-diffusion model while retaining the game's downstream caves, rock strata, ores,
    soil, vegetation, structures, and other world-generation passes. This release rolls up the terrain
    styles, mountain shaping, regional rivers, and climate corrections developed since public 0.3.0.

    HIGHLIGHTS

    • Infinite model-generated continents, mountain systems, valleys, coastlines, and plains without a
      repeating fixed heightmap.
    • Vintage Story's latitude-, world-setting-, and local-noise-driven temperature remains
      authoritative. In realistic-climate worlds, the same latitude gradient also conditions the
      model, ranging from the game's 30 C equatorial annual mean to -20 C at the poles.
    • The terrain-diffusion model supplies precipitation, retaining precipitation-aware terrain and
      experimental river drainage without flattening the world's temperature gradient.
    • Realistic, fantasy, and extreme terrain styles, with terrain-aware plains smoothing, summit
      compression near the world ceiling, and optional exposed rock on prominent mountain slopes.
    • Large deterministic heightmap tiles cached in memory and optionally on disk. Climate, terrain
      style, smoothing, and river settings are included in the cache identity.
    • Optional experimental Rivers V4 with regional ocean-connected drainage, descending water
      surfaces, slope-aware meanders, tributaries, gravel banks, entity currents, and optional
      client-side directional animation. Rivers are disabled by default.
    • Universal server-side package. Clients do not need Strata unless they want the optional river
      animation.
    • DirectML acceleration on Windows x64, with CPU runtimes for Windows Arm64, Linux x64/Arm64, and
      Apple Silicon. CUDA and CPU package variants are also produced by the Forgejo build workflow.
    • Runtime diagnostics through /strata stats, including cache, pipeline, hydrology, inference, and
      fallback counters.
    • Built and verified against Vintage Story 1.22.5 with .NET 10.

    IMPORTANT

    This is an early preview intended primarily for new test worlds. Back up important saves before
    installing it. Generation and cache formats may change in future releases.

    Climate corrections apply when a map region is generated. Existing regions already saved with a
    development build's older climate map are not rewritten; use a new world or explore previously
    ungenerated regions when testing the latitude gradient.

    Experimental rivers remain disabled by default. Set "ExperimentalRivers": true before creating or
    exploring a world to enable them. Existing chunks are never recarved.

    DOWNLOAD

    Download Strata-0.4.1-universal-directml.zip and place it directly in the Vintage Story Mods
    folder. Do not unpack it. Dedicated-server players only need the client copy if they want
    directional river animation.

    The optional Strata-0.4.1-universal-accelerated.zip uses CUDA on Windows/Linux x64 and CPU
    elsewhere. It requires a compatible NVIDIA GPU plus separately installed CUDA 13 and cuDNN 9
    runtime libraries; most Windows players should use the smaller DirectML package.

    The approximately 2.3 GB official FP32 model set downloads separately on first uncached generation:
    https://huggingface.co/xandergos/terrain-diffusion-30m-onnx

    DirectML ZIP size: 36,366,053 bytes
    DirectML ZIP SHA-256: 8a799df1159b0df279762477f3440a17e30b3b4f15f362d48b0a61c2217f7c4c

    CUDA ZIP size: 451,900,949 bytes
    CUDA ZIP SHA-256: 8d62eddf9c3875766175e2799b2e0262cf7c5bbf96ceaeda9832d6dcae7caa14

    The model download is pinned and SHA-256 verified.

    Downloads